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1. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
No special love for FW space then?
- by Berluth Luthian - at 2016.02.10 16:06:01
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2. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Will you also be looking at faction module lp and tag prices to try to balance lp stores?
- by Berluth Luthian - at 2014.09.25 17:57:00
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3. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
So can non-empire factions give burner missions against enemy pirate factions? So presumably, these wont be easily farmable, because they are randomly rewarded only occaisionally.
- by Berluth Luthian - at 2014.08.14 15:50:00
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4. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Were EWAR drones going to be looked at at some point ever? I was hoping they'd be a part of this patch.
- by Berluth Luthian - at 2014.05.30 16:47:00
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5. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Would/are you considering making NPC standings related to installation taxes costs?
- by Berluth Luthian - at 2014.05.19 21:02:00
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6. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
How will this effect planetary conquest bonuses?
- by Berluth Luthian - at 2014.05.06 14:45:00
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7. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Blockade runners that can make short covert bridges would be cool.
- by Berluth Luthian - at 2014.05.02 20:22:00
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8. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
I feel like the spawn engine for teams, seeding based on 'the amount of manufacturing/research jobs performed per broad category' might be good. if you had each of the 6 team groups spawn an equal amount, you're likely going to get an abundance o...
- by Berluth Luthian - at 2014.04.30 13:30:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
So 4 team members, 6 different groups of teams (ship, mobile, structure, etc), (only manufacturing atm), 5 quality levels, 20-30ish sub specialties per member??... So lets say you are shooting for a team that has decent production benefit for lar...
- by Berluth Luthian - at 2014.04.30 13:24:00
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10. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
I'm still curious about how exactly teams might be generated. I really like the idea that certain space (or even NPC corporations) could be the genesis of certain teams with specialties. Then connecting LP store activity or agent activity to tea...
- by Berluth Luthian - at 2014.04.30 13:08:00
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11. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Will the team seeds be absolutely random, potentially having nearly no value some of the time? What will happen to the effects from teams if their tenure is up part way through the completion of a job?
- by Berluth Luthian - at 2014.04.30 12:21:00
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12. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
I guess since teams can be used for POS/wormhole work, they can be summoned in systems where there isn't a station service for their respective specialty?
- by Berluth Luthian - at 2014.04.30 12:01:00
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13. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Will taxes be affected by station NPC corp standings? Or would they be a set 10% always?
- by Berluth Luthian - at 2014.04.29 15:26:00
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14. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Tippia wrote: Ok, I just know I must have missed something in all of this, but I can't spot any specific bonus related to them, soGǪ GǪwhat's the point of even having a POS if it is not treated as its own separate entity that adds to/provi...
- by Berluth Luthian - at 2014.04.29 15:13:00
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15. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Would you consider having nullsec system indices affect these costs? Industry level maybe increases the bonuses from starbases? I can't wait to see how/what that bonus is...I think it could be the foundation of more Eve/Dust links.
- by Berluth Luthian - at 2014.04.29 14:34:00
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16. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
So this will make some more copying bottlenecks now right? Please tell me that we have thought about giving unique bonuses to FW indy Ihub tier upgrades now...and/or more/wider meaningful Dust/Eve link... *cough* someone needs to kick DNS out of...
- by Berluth Luthian - at 2014.04.28 15:40:00
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17. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
If I remember correctly, one thing that you seemed to sort of plug going into the re-design is the attention to the 'high click-labor' nature of the previous industrial UI. There wasn't too much on that here. Could anyone go into detail about the ...
- by Berluth Luthian - at 2014.04.28 12:15:00
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18. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
I assume Faction Warfare station slots will have a different cost scaling amount based on system upgrade level? Otherwise one of the few meaningful bonuses that system upgrading gives will be eliminated.
- by Berluth Luthian - at 2014.04.21 13:28:00
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19. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture...
- by Berluth Luthian - at 2014.03.20 18:56:00
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20. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Don't some FW stations get special reprocessing bonuses based on upgrade level?
- by Berluth Luthian - at 2014.03.20 15:46:00
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